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Contents Page
Section 1a - Stuff in the initial room
Bedroom, trunk, keyhole, bed
Section 1b - Default responses
axe, cream pie, photo camera
Susanna, Susanna's natural weapon, Cherubino, Cherubino's natural weapon, Count Almaviva, Count Almaviva's natural weapon, Barbarina, Barbarina's natural weapon, Mystery man, Mystery man's natural weapon
List of extensions included (About these )
Standard Rules version 2/090402 (documentation)
Simple Chat by Mark Tilford version 3 (documentation)
Inform ATTACK by Victor Gijsbers (documentation)
Plurality by Emily Short
version 8 (documentation)
List of named values (About these )
Situation
player ... person
location ... object
score ... number
last notified score ... number
maximum score ... number
turn count ... number
time of day ... time
darkness witnessed ... truth state
Current action
noun ... object
second noun ... object
person asked ... object
reason the action failed ... rule
item described ... object
Used when ruling on accessibility
person reaching ... object
container in question ... object
supporter in question ... object
particular possession ... thing
Used when understanding typed commands
player's command ... snippet
matched text ... snippet
number understood ... number
time understood ... time
topic understood ... snippet
truth state understood ... truth state
current item from the multiple object list ... object
Presentation on screen
command prompt ... text
left hand status line ... text
right hand status line ... text
listing group size ... number
Command parser errors
latest parser error ... command parser error
Current exiting
... conversation exiting
rowcount
... number
first chat node
... chat node
second chat node
... chat node
Verbs
prior named noun
... thing
Saying things
numbers boolean
... truth state
global actor
... person
Out of game is fast
take no time boolean
... truth state
Health
printing dead property
... truth state
healed amount
... number
Running the combat
fight consequences variable
... truth state
Striking a blow
global attacker
... person
global defender
... person
global attacker weapon
... weapon
global defender weapon
... weapon
to-hit roll
... number
to-hit modifier
... number
damage
... number
damage modifier
... number
final damage
... number
Concentrating
concentration loser
... person
Useful variables
Stored_row
... number
Stored_person
... person
Stored_weapon
... weapon
Stored_action
... stored action
Rulebook
found-a-target boolean
... truth state
Calculating the chance to win
chance-to-win
... number
normalised chance-to-win
... number
best defence
... number
Tension (Standard Plug-in)
tension
... number
scene understood ... scene
figure name understood ... figure name
sound name understood ... sound name
external file understood ... external file
command parser error understood ... command parser error
conversation exiting understood ... conversation exiting
chat node understood ... chat node
activatedness understood ... activatedness
faction understood ... faction
combat state understood ... combat state
List of Tables (About tables )
Library Card (About library cards: )
Story title | Figaro |
Story author | Victor Gijsbers |
Story headline | A co-authored revenge |
Story genre | Example |
Release number | 2 |
Story creation year | (This year) |
IFID number | 5B8A8184-60D6-4EC1-8AC6-7614226E7A28 |
Story description | None |
Story file format: Glulx
In a Z-machine story file, array memory can be very limited. Switching to the Glulx setting removes all difficulty, but some authors like to squeeze the very most out of the Z-machine instead. This list shows about how much array space is used by some larger items the source text has chosen to create.