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Contents Index

Headings and   extensions;   named values, Tables and so on; the   Library Card; the   story file.
How do headings work?  ; What's the Library Card?  

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Contents Page

Section 1a - Stuff in the initial room 

Bedroom, trunk, keyhole, bed

Section 1b - Default responses 

Section 2 - Taking inventory 

axe, cream pie, photo camera

Section 3a - Peeking 

Section 3b - Using the axe 

Section 3c - Using the pie 

Section 3d - Using the camera 

Section 4 - Opening the trunk 

Section 5 - People 

Susanna, Susanna's natural weapon, Cherubino, Cherubino's natural weapon, Count Almaviva, Count Almaviva's natural weapon, Barbarina, Barbarina's natural weapon, Mystery man, Mystery man's natural weapon

Section 5a - Kissing 

Section 6 - About 


List of extensions included (About these  )

Standard Rules  version 2/090402 (documentation)
Simple Chat by Mark Tilford  version 3 (documentation)
Inform ATTACK by Victor Gijsbers  (documentation)
Plurality by Emily Short  version 8 (documentation)


List of named values (About these )

Situation
player ... person
location  ... object
score  ... number
last notified score ... number
maximum score ... number
turn count ... number
time of day  ... time
darkness witnessed ... truth state

Current action
noun  ... object
second noun ... object
person asked  ... object
reason the action failed  ... rule
item described ... object

Used when ruling on accessibility
person reaching  ... object
container in question ... object
supporter in question ... object
particular possession  ... thing

Used when understanding typed commands
player's command  ... snippet
matched text ... snippet
number understood  ... number
time understood ... time
topic understood ... snippet
truth state understood ... truth state
current item from the multiple object list ... object

Presentation on screen
command prompt  ... text
left hand status line  ... text
right hand status line ... text
listing group size ... number

Command parser errors
latest parser error ... command parser error

Current exiting  ... conversation exiting
rowcount  ... number
first chat node  ... chat node
second chat node  ... chat node

Verbs
prior named noun  ... thing

Saying things
numbers boolean  ... truth state
global actor  ... person

Out of game is fast
take no time boolean  ... truth state

Health
printing dead property  ... truth state
healed amount  ... number

Running the combat
fight consequences variable  ... truth state

Striking a blow
global attacker  ... person
global defender  ... person
global attacker weapon  ... weapon
global defender weapon  ... weapon
to-hit roll  ... number
to-hit modifier  ... number
damage  ... number
damage modifier  ... number
final damage  ... number

Concentrating
concentration loser  ... person

Useful variables
Stored_row  ... number
Stored_person  ... person
Stored_weapon  ... weapon
Stored_action  ... stored action

Rulebook
found-a-target boolean  ... truth state

Calculating the chance to win
chance-to-win  ... number
normalised chance-to-win  ... number
best defence  ... number

Tension (Standard Plug-in)
tension  ... number

scene understood ... scene
figure name understood ... figure name
sound name understood ... sound name
external file understood ... external file
command parser error understood ... command parser error
conversation exiting understood ... conversation exiting
chat node understood ... chat node
activatedness understood ... activatedness
faction understood ... faction
combat state understood ... combat state


List of Tables (About tables )

Table of Final Question Options    5 columns, 5 rows
Table of Locale Priorities    2 columns, 19 rows (18 blank)
Table of Current Choices      1 column, 10 rows (9 blank)
Table of Combat Order      2 columns, 21 rows (20 blank)
Table of Stored Combat Actions      2 columns, 21 rows (20 blank)
Table of AI Combat Person Options      2 columns, 51 rows (50 blank)
Table of AI Combat Options      2 columns, 51 rows (50 blank)
Table of AI Combat Weapon Options      2 columns, 51 rows (50 blank)


Library Card (About library cards: )

Story title    Figaro
Story author    Victor Gijsbers
Story headline    A co-authored revenge
Story genre    Example
Release number    2
Story creation year    (This year)
IFID number    5B8A8184-60D6-4EC1-8AC6-7614226E7A28
Story description    None


Story file format:  Glulx

In a Z-machine story file, array memory can be very limited. Switching to the Glulx setting removes all difficulty, but some authors like to squeeze the very most out of the Z-machine instead. This list shows about how much array space is used by some larger items the source text has chosen to create.

object    each natural weapon      468 bytes
table    ai combat person options      436 bytes
table    ai combat options      436 bytes
table    ai combat weapon options      436 bytes
object    each man    428 bytes
object    each woman    428 bytes
object    each animal    428 bytes
object    each player's holdall    348 bytes
object    each vehicle    340 bytes
object    each person    336 bytes
object    each weapon      336 bytes
object    each door    304 bytes
object    each container    248 bytes
object    each supporter    240 bytes
object    each backdrop    240 bytes
object    each device    232 bytes
table    combat order      196 bytes
table    stored combat actions      196 bytes
table    locale priorities    180 bytes
object    each thing    164 bytes
table    final question options    164 bytes
object    each room    140 bytes
object    each direction    124 bytes
object    each region    124 bytes
table    current choices      56 bytes
action    each     48 bytes
scene    each     21 bytes


Technicalities for Inform maintainers only: